9. At the top of the Node Editor panel is the Add Node drop-down menu. Click it
and you??™ll see a list of available nodes, including gradients, shaders, and more
(Figure 11.7).
Figure 11.7 LightWave v9 ships with a plethora of nodes for you to assemble.
Inside LightWave v9 452
Chapter 11 Node-Based Texturing 453
10. From the Add Node drop-down menu, select 2D Textures, and then choose
Turbulence2D. You??™ll see a node appear in the editor window, as in Figure 11.8.
Figure 11.8 Add a Turbulence2D node to begin creating your surface.
11. Adding a node in itself does nothing.You need to connect it (in other words, network
it) to the base surface node that feeds the LightWave render engine. Before you do
that, change the node settings a bit. Double-click the sample sphere at the top of the
Node Editor. This will open the settings for that node, as shown in Figure 11.9.
Figure 11.9 Double-click the sample sphere to open the properties for the node.
12. ln the Properties panel, set Bg Color to a dark blue and Fg Color to a bright yellow.
You see, the Turbulence2D node applies a two-color computer generated
noise.What you??™ve just set is the background and foreground colors.
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