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Dan Ablan

"Inside LightWave v9"

But first, let??™s add another node. From the Add Node drop-down menu,
select Shaders, then Reflection, then Reflections, as shown in Figure 11.14.
Figure 11.14 Add a reflection shader to your surface.
Inside LightWave v9 456
Chapter 11 Node-Based Texturing 457
You??™ll see that the Reflection node panel you??™ve just added is a good bit smaller
than the Turbulence2D node. It has fewer settings options, but it works pretty
much the same as Turbulence2D??”and all other nodes. Add it from the Add Node
menu, and then hook it into your surfacing network. Because you opened the
Node Editor for a single selected surface, everything you??™re doing here is being
applied to that surface (the torus??™s exterior) via the destination node.
18. You can double-click the Reflection node to get to its properties as you did with
the turbulence node, but there??™s another option as well. At the top right of the
Node Editor, you??™ll see a left-facing triangle. Click it, and your Node Editor panel
will expand to display any selected node??™s properties automatically (Figure 11.15).
Figure 11.15 Expand the Node Editor to always display a selected node??™s properties.


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