Then, click the Edit
Nodes button to open the Node Editor for that surface.
4. Move the base destination node over to the right and resize the Node Editor panel
as needed.
5. You??™re going to create a different surface for each capsule and the ground so that
you can see the various possibilities available. From the Add Node drop-down menu,
select the Marble node from the 3D Textures listing, as shown in Figure 11.21 on
the next page.
Figure 11.21 Add the first node, a Marble texture.
6. As you did in the previous exercise, hook the Color output from the Marble node
to the Color input of the destination node, as in Figure 11.22.
Figure 11.22 Connect the Color output to the Color input.
Note
If you ever need to remove a connection, just click the arrow that you connected and
pull it away from the node. If you can??™t seem to grab the dots to connect from one
node to another, there??™s a good chance your view is not fully zoomed.At the top right
of the Node Editor are pan and zoom controls. Use these controls to make sure your
Node Editor panel is fully zoomed to connect nodes.
Inside LightWave v9 462
Chapter 11 Node-Based Texturing 463
7.
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