The result is what you see. Pretty cool! But you can adjust any of the values
as you like, and see how the changes affect the surface. Remember to select the
node, then open the properties for it and make adjustments.
Figure 11.27 Performing an F9 single-frame render shows the new surface on the first capsule.
16. Save your work and close the Node Editor.
17. Now select the Capsule_2 surface. Open the Node Editor and arrange its window
on your screen as you like.
18. From the Add Node drop-down menu, select Shaders, then Diffuse, and choose
Minnaert, as shown in Figure 11.28.
Figure 11.28 Add the Minnaert shader node.
19. The Minnaert is a shader, right? A shader will generate specific surface properties.
The Minnaert shader is great for small rough surfaces, like sand, rust, or rocks. So,
take the Color output (red dot) and connect it to the Diffuse Shading input, also
a red dot, of the destination node. Figure 11.29 shows the connection.
Inside LightWave v9 466
Chapter 11 Node-Based Texturing 467
Figure 11.29 Connect the Color output of the Minnaert shader to the Diffuse Shading input
of the destination node.
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