32.
Figure 11.32 Change a few values in the Anisotropic shader and you can see subtle changes
in the surface sample preview.
26. Now add another node, but this time for
Reflection Shading. Add the Reflection
node from the Shaders library, as shown
in Figure 11.33.
27. Open the properties for the Reflection
node. Set Mode to Spherical Map to map
the reflection around the surface.
28. For the image, choose the image Glass.jpg
image in the Projects\Images\CH11
directory on this book??™s DVD.
29. Now, rather than hooking the Color output from the Reflection node to the
Reflection Shading input of the destination node, you can control how this reflection
is used. First, drag the Color output from the Reflection node to the Color
Figure 11.33 Add a reflection
shader node.
input of the Minnaert node. Figure 11.34 shows the Node Editor, and Figure
11.35 shows the results of a single-frame render produced by pressing F9.
Figure 11.34 The Reflection node is used to drive the Color input of the Minnaert shader.
Figure 11.35 By changing the input of the Minnaert shader, you change how the reflection
is applied to the surface.
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