30. Now try something different. Grab the arrow from the connection between
the Reflection node Color output and instead of hooking it to the Color input
of the Minnaert node, connect it to the Color input of the Anisotropic node.
Inside LightWave v9 470
Chapter 11 Node-Based Texturing 471
Figure 11.36 shows the Node Editor setup, while Figure 11.37 shows a singleframe
render of the results.
Figure 11.36 Use the Reflection node to drive the Color input of the Anisotropic shader.
Figure 11.37 By using the reflection as a Color input, the Anisotropic effect shows the reflection.
By using the Reflection node as an input to drive the Anisotropic node, you have
changed the look of the specularity shading. This is because the Anisotropic output
is driving the destination node??™s specular shading. So the places where the
shader produces hot spots now exhibit reflections. That??™s pretty cool!
You might be wondering where you could use this technique. How about wheels
on a sports car? Or shiny metal objects? Aircrafts, ships, or machinery could all
benefit from a simple node setup like this.
31. Open the properties for the Anisotropic node and set Specularity to 200%.
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