Double-click the Kappa node to open the properties.
You??™ll see just a few settings, as shown in Figure 11.40.
Figure 11.40 Double-click the Kappa subsurface scattering node to open the properties for it.
Figure 11.39 Add a subsurface scattering
node to the Node Editor
5. Set the color to a soft yellow. This color is the color you??™ll see as the subsurface
shader is applied. You can also add patterns and colors from other nodes to this
via the Color input.
6. Set the range to 2m. This is the maximum range that the surface will be sampled.
Given that the grid square size of your layout is 2m and the capsule is about 3m in
length, the value of 2m should work well.
7. Amount sets the extent of the shader??™s effect. So, set this to 200%.
8. Set Samples to 11?—33. This setting determines the number of directions LightWave
calculates for the subsurface scattering shader.Without getting too technical, the
higher the value, the more samples LightWave will calculate, and the more exact
your shading will be. Of course, this means higher render times. For objects like
this capsule (in this project), a mid-range sample is more than fine.
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