For now, you don??™t need to change those settings,
but you have to set a few others.
Figure 11.54 Load the MetalGrate image.
Figure 11.53 Open the Image
node properties.
5. Keep Mapping set to Planar. You??™re working
with a flat surface (the floor), so neither
of the alternative settings, Sphericial nor
Cylindrical, applies.
6. For the Axis, choose Y. You want to effectively
???drop??? the image on the floor, which lies flat
on the Y-axis.
7. Click Automatic Sizing and LightWave will
scale the image to the geometry. Figure 11.55
shows the setup.
8. Press F9 to render a single frame and see the
results.What? Nothing there? That??™s right! You
need to place the Image node into your destination
node. Begin by closing the Properties
panel for the Image node.
9. Take the Color output of the Image node and
hook it to the Color input of the destination
node, as in Figure 11.56.
Figure 11.56 To apply the Image node to your surface, hook the Color output to the
Color input.
Inside LightWave v9 482
Figure 11.55 Set up the image
map with a few changes, all within
the Node Editor.
Chapter 11 Node-Based Texturing 483
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