4,
as shown in Figure 11.62.
17. When set, close the
Image Editor.
18. Back in the Properties
panel for the copied node
(which should still be open),
change the image from
MetalGrate.jpg to the
instanced version,
MetalGrate.jpg(1).
19. Close the panel??”don??™t make
any other changes. Your sample
sphere in the nodes should
show a black-and-white version and a colored version.
20. Now, take the Bump output of the second Image node and hook it into the Bump
input of the destination node, as shown in Figure 11.63.
Inside LightWave v9 484
Figure 11.61 Add an instance of the image in the
Edit Image panel.
Figure 11.62 Increase the contrast and decrease
the brightness for the instanced image.
Chapter 11 Node-Based Texturing 485
Figure 11.63 Use the black-and-white image, the instanced copy, as the driver for the
Bump channel.
21. Go ahead and press F9 to render a frame. Figure 11.64 shows the render, now
with a bump map applied.
Figure 11.64 Upon setting a bump map to the floor surface from the second image node,
you can see a visible difference in the render.
22. You can increase the amount of bump in the Image node Properties panel.
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