Figure 11.68 shows the interface.
Figure 11.68 The FruitBowl scene loaded and ready for surfacing.
3. Press F7 to open VIPER, and then
press F9 to run a frame render and
to make the scene??™s rendering data
available to VIPER.
4. When the render finishes, click the
Render button in the VIPER panel
itself. The FruitBowl scene will
appear in the VIPER preview window,
as in Figure 11.69.
5. With VIPER open, you??™ll be able to
see changes to your surfaces from the
Node Editor. Open the Surface Editor
and select the Banana surface, and
then click the Edit Nodes button to
open the Node Editor.
6. From the Add Node drop-down menu, select 3D Textures, then Marble. This first
surface you??™ll set up will be similar to one of the capsule surfaces you created earlier
but with some changes and additions. Figure 11.70 shows the added node.
Inside LightWave v9 488
Figure 11.69 After you run a frame render
on the scene, click the Render button in
the VIPER panel to load the preview data.
Chapter 11 Node-Based Texturing 489
Figure 11.70 Add a Marble node to the Node Editor.
7. Next, add a Crackle node, also from the 3D Textures category.
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