Figure 11.71 shows
it added to the Node Editor.
Figure 11.71 Add a Marble node to the Node Editor.
8. Now add something new: a function. From the Add Node
drop-down menu, select Functions, then Noise, as shown
in Figure 11.72. A function node controls the shape or
appearance of attributes supplied by another node. Figure
11.73 shows the Noise node added to the Node Editor.
9. Now that all of the nodes for this surface are added, it??™s
time to hook them together and create the ???network.???
First, double-click the sample sphere on the Crackle node
to open its properties.
Figure 11.73 Four nodes now added to the Node Editor need to be ???networked.???
10. Set the Bg Color to a pale
yellow, about R: 255,
G: 250, B: 235. Set the Fg
Color to light brown. Set
Small Scale to 0.5 and
Frequencies to 1.0 (Figure
11.74). This helps set
the basic shape of the
Crackle node.
Inside LightWave v9 490
Figure 11.72 Add
a Noise node to the
Node Editor.
Figure 11.74
Make a few color
and property
changes to the
Crackle node.
Chapter 11 Node-Based Texturing 491
11. Close the Properties panel, then drag the Color output of the Crackle node and
attach it to the Bg Color input of the Marble node.
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