Prev | Current Page 606 | Next

Dan Ablan

"Inside LightWave v9"

Given all that, keep the
idea in the back of your mind that bones can also be used for other purposes, such as animating
billowing curtains or a beating heart. Figure 12.1 shows a bone in Layout.
Bones aren??™t difficult to use, but you must follow some rules to make them work properly.
First, and most importantly, every bone must be associated with an object. The purpose
of a bone is to deform an object, so a bone without an object has no purpose in and
of itself. So you must attach every bone to an object, even if it??™s just a Null object. Exercise
12.1 provides the steps to do just that.
Figure 12.1 A bone in Layout looks like a necktie. It does not render, but it exerts powerful
control over its associated object.
Exercise 12.1 Creating Bones in Layout
1. Start Layout, or if it??™s already running, choose Clear Layout from the File dropdown
menu at the top left of the interface. Then click the Setup tab. This is where
all of Layout??™s bone controls are located. If you look to the Add category on the
left, you??™ll see that all the commands are grayed out. You have no objects loaded,
so LightWave won??™t let you add any bones to the scene.


Pages:
594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618