9. Now, if you rotate the Body bone, the
new child bone moves with it.
Figure 12.9 A child bone is added to the Body bone, creating a hierarchical duplicate.
3. Now add another child bone, naming it Head. Change the Rest Length setting to
about 1.6m.
4. Add another child bone, but can also be named Head. In Layout, you??™ll now have
Head (1) and Head (2) bones. For this new bone, rotate it on its pitch to point
down to the nose, about -148m. You can do this by first pressing y on the keyboard
and then grabbing the green handle and dragging. Or you can click in the
If you forget to name a bone when you create it, don??™t worry. Just select the bone, and
on the Items tab, select Rename from the Replace category.
Inside LightWave v9 506
Chapter 12 Bones and Rigging 507
Numeric panel at the bottom left of the Layout interface and directly enter the
value. Change this bone??™s Rest Length setting to 1.85m so that it encompasses the
face. Figure 12.10 shows the setup.
Figure 12.10 A second head bone is added and rotated to fit the face of the penguin.
The reason you created this ???face??? bone??”that is, a second head bone??”was to
help keep the structure intact as it??™s deformed.
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