Because the character??™s head is
large, the single head bone deforming it might distort the face. But the added
head bone helps hold the face as the Neck bone moves it. You??™ll see how this
works shortly.
The bones are now in place, but they are not yet influencing the model. This is
because they are not active. If you rotate say, the Neck bone, the two head bones
should follow, but the head of the character won??™t move. Now you need to activate
the bones. Activating tells LightWave where you want the bones to rest and
begin working. But here??™s the thing??”people often set their bones to rest, and suddenly,
their object disappears or becomes grossly deformed. Try it out and see.
5. First, make sure all of the bones are in their original positions if you??™ve moved
them. Select the second head bone and press r, the shortcut for Activate Bone.
Your object changes positions, essentially falling over, as in Figure 12.11.
Do you see what happened? The object seems to be messed up, and many animators
stop here and freak out, usually e-mailing the author of this book! But wait!
Read on. You did nothing wrong.
What??™s happening at this point is that the bone you??™ve set into position is now
active and influencing the model.
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