16 on the next page).
Figure 12.15 Add a bone to
the Penguin object, move it up, and
rotate it so that it points down into
the character.
Figure 12.16 Rotate the RightFoot bone 90 degrees and set the Rest Length value so that its
tip ends at the center of the right foot.
5. With the RightFoot bone selected, add another child bone (or press =, the shortcut
for Add Child Bone). Leave the default name, RightFoot (2), unchanged.
6. Rotate this bone, which is the anklebone. Set the bone??™s Heading value to
90 degrees, so that it??™s pointed down into the foot. Then, change its Rest Length
setting to about 485mm so that the tip of the bone ends in the middle of the
foot (Figure 12.17). You can check the bone??™s position by pressing 3 for a side
view and then 1 to go back to a front view.
Figure 12.17 Begin creating the bones that will control the foot by adding a bone that acts as
an ankle.
Inside LightWave v9 512
Chapter 12 Bones and Rigging 513
The reason you??™re creating a child bone from the RightFoot bone in this hierarchy
is to create a human-like structure. The RightFoot (2) bone will serve as the
penguin??™s anklebone.
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