Press y to turn
on the Rotate tool, and then use it to
rotate the neck. You??™ll see the head
move around, and the body stays in
place. Also, there??™s a nice, smooth
flow between the head and the body
(Figure 12.22).
14. You still need to fix those floating
eyes! Select the first eye in Layer 2.
Do this by first choosing the Objects
Inside LightWave v9 514
Figure 12.20 While the bones seem to
fit the foot in the side view, the Top view
shows that their heading is off.
Figure 12.21 By rotating the first bone in
the base of the foot, you also rotate its child,
easily aligning the foot bones.
Figure 12.22 Once bones are added to
the base of the model, the head can be
moved and the body stays put.
Chapter 12 Bones and Rigging 515
button at the bottom of the LightWave interface, telling LightWave that you want
to work with Objects. Then, select Layer 2 from the Item drop-down list, also at
the bottom of the interface.
15. Click the Bones button at the bottom of the interface. Then, press p to open the
Bone Properties panel. Since no bones are associated with the selected object (the
eye), the panel will show that there are no bones.
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