26. You
can also press Ctrl+r to deactivate a
selected bone.
Inside LightWave v9 516
Figure 12.24 When the eye objects use
the bones from the penguin-body layer, they
follow when the penguin body is deformed.
Figure 12.25 Rotating just the right anklebone
deforms both feet.
Figure 12.26 Turn the bones off before
you edit them.
Chapter 12 Bones and Rigging 517
20. With the bones turned off, click RightFoot (1) to select it (Figure 12.27).
Figure 12.27 Select the first RightFoot bone, which is the second bone in the bottom hierarchy.
21. In the Setup tab??™s Edit tool category, click Mirror Hierarchy. This opens the Bone
Setup:MirrorHierarchy panel. You??™ll see that the selected bone, RightFoot (1), is
chosen in the Root of Hierarchy drop-down at the top of the panel.
22. Most of the Bone Setup:
MirrorHierarchy panel settings
can be left at their default values.
In the Axis drop-down list,
choose X. You want to mirror
this hierarchy of bones across
the X-axis.
23. For the Name Edit Method
option, choose Replace String.
For the Replace This String setting,
enter Right. For the With
This String setting, enter the
word Left.
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