The Digits selection in the Numeric panel for
Skelegons tells Modeler to sequentially name the Skelegons as you create them.
Sometimes, you might not set a name for each Skelegon, so Modeler names them
Bone.00, Bone.01, Bone.02, and so on. In addition, these settings (in the Numeric
panel) determine how the weight map is applied to the geometry based on the
Skelegon you??™ve created (in the same layer as your geometry).This is a real-time
implementation of the Bone Weights function.
Inside LightWave v9 530
Figure 12.43 Create a Skelegon for
the neck.
Chapter 12 Bones and Rigging 531
Now if you screw up while creating Skelegons??”accidentally creating too many,
for example??”don??™t worry! It??™s a common mistake. Just press the spacebar to
deactivate the Create Skelegons (or Draw Skelegons) tool, and then press the
Delete key to get rid of the accidental creation. Select Skelegons and create them
again, remembering to name them and set the weights in the Numeric panel if you
want. You can also select one Skelegon as you would a polygon and delete it individually.
Then select the last polygon in the chain, choose Draw Skelegons, and
continue.
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