The next Skelegon you create will be properly added into the hierarchy.
8. Press the spacebar to turn off the Create Skelegons command. Then select the second
Skelegon in the middle of the chest and click the Create Skelegons tool again. Doing
this tells Modeler to begin creating child Skelegons from the selected Skelegon.
9. Now create four Skelegons for the character??™s left arm, as shown in Figure 12.44.
Figure 12.44 Create four more Skelegons for the character??™s arm.
10. On the Setup menu tab, select Skelegon
Tree.When the panel comes up, drag its
corner to expand it if necessary to see
all its contents.
You??™ll see a hierarchy of Skelegons
named Bone01 (the first Skelegon you
drew), Bone02, and so on (Figure 12.45).
11. Double-click the second bone listing
under the Skelegons heading. Doubleclicking
calls up the Rename Skelegon
command. Type Chest, as it was created
in the chest area of the object.
Figure 12.45 The Skelegon Tree panel
helps you manage your Skelegon structures.
Because no name was applied for
the first Skelegon, it simply reads Bone01.
Every Skelegon thereafter uses the same
name.
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