Note
Note
The LightWave HyperVoxels tool lets you add smoke-like surfaces to particles well as
more solid forms for things like water and fluids. HyperVoxels apply to points of an
object or particles.
To make that clear, particles are not objects, points, splines, or curves. However, if you
create an emitter as a ???Partigon??? you will generate single-point polygons.
Inside LightWave v9 536
Chapter 13 Particles in Motion 537
Exercise 13.1 Create a Particle Emitter
1. Open LightWave Layout.
2. On the Items tab under the Add
category, click the Dynamic Obj
button and choose Particle, as in
Figure 13.1.When the Add
Particle Emitter panel appears,
you could type a new name, but
for now simply leave the default
name, ???Emitter??? (Figure 13.2).
3. Change the Emitter Type selection
in the Add Particle Emitter
panel from the default, HV
Emitter, to Partigon.
What??™s the significance of this
change? An HV Emitter generates
points, which aren??™t rendered
unless HyperVoxels are
applied to them (hence the
???HV??? in the emitter name).
HyperVoxels are a type of
volumetric effect, which simulate
fluid, diffuse materials within a
defined physical volume, such as
the cone of light generated by a streetlamp, or
the confines of a room.
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