Click its Dynamics tab,
and then click the item name that begins
???FX_Emitter??? in the list on that tab.You??™ll
see all the controls, as in Figure 13.7.
You can also find the FX_Emitter panel
in the Additional list of plug-ins, on the
Utilities tab.
Figure 13.7 In case you accidentally
(or on purpose) close the FX_Emitter
control panel, you can find the panel
again under the Dynamics tab within
the Object Properties panel.
You can see that the particle preview updates in real time as you adjust FX_Emitter
settings. You can click and drag the arrow buttons to the right of a value for true
interactivity. Play around with the Vector values for X and Z to see how the particles
are affected, and then revert to a Y velocity of 400mm and X and Z velocities
of 0.
6. Now that the particles are being generated in the right direction, move the camera
around for a better view of the particle stream. Right now, we have an upward
spray of points??”not exactly wispy smoke.
7. Set the Birth Rate value to 60. This tells LightWave to emit, or ???give birth??? to,
60 particles per x, in which x represents the unit (second, frame, collision event,
wind event) specified in the Generate By drop-down.
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