For now, leave the Generate
By unit set to Sec, so that 60 particles are generated every second.
8. Click the Motion tab and bring the Explosion value to 0.105, and you??™ll see the
particles spray outward, as in Figure 13.9. Now try adding a little vibration. Set
the Vibration (m/s) value to 0.195 and the particles have a bit of randomness??”
sort of a scattering effect.
Figure 13.9 Changing the Explosion value makes your particles spray outward, while the
Vibration setting adds randomness.
Inside LightWave v9 542
Chapter 13 Particles in Motion 543
Note
9. The second Vibration setting is a minimum percentage that you can apply as well.
For now, leave this at 0%. If the first Vibration setting applies the value, or the
amount, this second setting determines how much of that amount is used.
10. The particles are moving too fast for smoke. So, up at the top of the Motion tab, set
the Velocity value to 20%. This causes the particles move a little slower, more like
rising smoke. Figure 13.10 shows the settings.
If you watch the particles flow, they seem to be moving evenly at first, but by only
setting a Velocity value on the Y-axis, you??™re sort of pushing the particles.
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