What happens? Right! The smoke drifts
right over to you as you??™re trying to eat.While we can??™t offer a
solution for that situation in this chapter, it is possible to control
the direction of smoke in LightWave.Read on to learn how
easy it is to determine where your wind blows.
Exercise 13.3 Adding Wind to Particles
1. Continuing from the previous project, make sure your
scene is saved. Then, using the Items tab, add a wind
effector to the scene by choosing Wind from the
Dynamic Obj drop-down menu (Figure 13.12).
2. If your FX panel was already open from working with
the particle emitter, it will automatically change over
to the FX_Wind properties. If the panel does not
appear, select the wind effector and then press p to
open its Properties panel. Click the Dynamics tab and
select the FX Wind listing.
Figure 13.12 Add a
Wind effector to the
scene, in the same way
that you added a particle
emitter earlier.
3. Because you scaled down the size of the particle emitter in Exercise 13.2, your
wind effector is much too large for it. So, in the FX_Wind properties panel, set the
Radius to something like 60mm (Figure 13.
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