6. Your scene can contain more than one wind
effector, which is pretty cool. So, add another
wind effector from the Dynamic Obj dropdown
menu on the Items tab.
7. For the second wind effector, set its radius to
about 120mm. Then, set Wind Mode to Path,
as shown in Figure 13.16. The wind will help
???steer??? the particles to create a stream of smoke.
Figure 13.16 A second wind
effector is added to the scene, and
its wind mode is set to Path.
8. Move the timeline slider to frame 0, and then select the second wind effector.
Activate the Move tool (press t) and drag the effector down, close to the base of
the particle emitter, as shown in Figure 13.17.
Figure 13.17 Move the second wind effector down toward the base of the particle emitter.
9. Move the timeline slider to frame 80, and then move the wind effector up about
1m along the Y-axis, and slightly to the right along the X-axis (Figure 13.18 ).
Figure 13.18 Create a second position for the wind effector.
Inside LightWave v9 548
Chapter 13 Particles in Motion 549
10. Go to frame 160 and move the wind effector again, about 1m over to the right
along the X-axis about 1m.
Pages:
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678