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Dan Ablan

"Inside LightWave v9"

21). You can add dynamics to any scene
this way.
Inside LightWave v9 550
Figure 13.21
Add a collision
effector to the scene.
Chapter 13 Particles in Motion 551
Note
3. Take a look at the FX_Collision Properties panel that popped up after you added
the collision effector. If you don??™t see it, in the Object Properties panel select the
Collision dynamic on the Dynamics tab and the appropriate controls appear
within the panel. Then, check the layout, and note that your particles have sort of
exploded all over your scene. It appears that they are already colliding with the
collision effector, as you can see in Figure 13.22.
Figure 13.22 Once a collision effector is added to a scene, it immediately goes to work
affecting the particles.
You might have noticed that on the Dynamics tab within the Object Properties panel,
you can also add effectors, such as collision.The difference here is that adding an
effector here will attach it to an object. Since there are no objects in this particular
scene, you??™ve added a collision from the Items tab instead.
4. The default shape of the collision effector, which can be embedded in any object
in your scene, is a sphere.


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