24).
Figure 13.24 Inserting a collision plane in the particle stream does not stop the wind effector
that??™s pulling the particles, but it deflects the particles??™ motion.
Note
Particles can be hard to see in Layout. So when previewing a particle animation, it may
be helpful to select the scene??™s particle emitter(s) first to highlight them and make
them easier to see.While shaping the flow of your particle stream, you may also want
to set the emitter??™s Life Time value to 0 on the FX_Emitter panel??™s Particle tab, to
make the emitter generate particles indefinitely, without ???timing out.???
As you??™ve seen in these few exercises, making particles interact and applying dynamics is
not difficult. You??™ve easily added an emitter, added wind effectors, and included an animation
path. You then made those particles interact with an object by adding a collision
dynamic. But there??™s one other thing that might be really helpful: surfacing the particles.
Surfacing Particles
It??™s possible to exert a ton of control over your particles using things like gravity and collision
dynamics, and if you watch the videos for this chapter (available as free downloads
from www.
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