They
render much more quickly than true 3D HyperVoxels. These settings have no effect on the
particles??™ motion in Layout, but only their appearance. They are fast, great for smoke
effects, easy to set up, and always visible in Layout!
Exercise 13.5 Surfacing Particles for Smoke
1. Load the scene you completed in Exercise 13.4 or load the ParticleCollision scene
from the Chapter 13 folder of this book??™s DVD. Then press Ctrl+F6, or select the
Volumetrics and Fog Options from the Window drop-down menu at the top left
of the Layout interface. The Effects panel will appear with its Volumetrics tab
active (Figure 13.25).
Inside LightWave v9 554
Chapter 13 Particles in Motion 555
Figure 13.25 Press Ctrl+F6 to open the Volumetrics tab of the Effects panel, home of the
HyperVoxels volumetric control.
2. Select HyperVoxels from the Add Volumetric drop-down, and then double-click
the name in the object list that appears in the tab. The HyperVoxels panel will open.
You??™ll see the name of the HV_Emitter (???Smoke???) grayed out in the Object Name
list (Figure 13.26).
Figure 13.26 As soon as you load up HyperVoxels, your particle emitter is visible in the
Object Name list but inactive.
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