A quick
way to do this is to press the Tab key to hide any open settings panels; select the
camera in Layout; switch the view mode to Camera; press t to activate the Move
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Chapter 13 Particles in Motion 557
tool; and click and drag in the scene window to move the camera in closer to the
particles.When set, create a keyframe at frame 0 to lock the camera in place, and
then press Tab to unhide the HyperVoxel and VIPER panels.
7. In the VIPER window, you??™ll see some white blobs. By default, HyperVoxels uses
Surface as the Object Type. This is great for lava, blood, shaving cream, and things
of that nature. It??™s also great for water, and you??™d just need to add transparency
and reflections for the effect. But if you change the Object Type to Sprite, you can
make great-looking smoke. Go ahead and change the Object Type setting in the
HyperVoxels panel to Sprite.
8. Now all you need to do is tweak the settings. In the HyperVoxels panel, click the
Show Particles button at the bottom of the panel on the Geometry tab.Move the
HyperVoxels panel and VIPER aside to see the layout. Your HyperVoxel sprites are
now visible in Layout (see Figure 13.
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