28).
Figure 13.28 Turning on Show Particles in the HyperVoxels panel shows your HyperVoxel
surface representation in Layout.
9. Back in the HyperVoxels panel, click and drag the Particle Size mini-slider and
change the setting to 40mm.
10. Set Size Variation to 180% to randomize the size of the Sprite particles a bit. Note
that although the mini-slider for Size Variation maxes out at 500%, you can manually
enter a value much higher than that for added control.
11. Set Stretch Direction to None, so that the particles don??™t stretch based on their
movement. You would use a stretch direction if you were creating fast-moving
particles, or perhaps pooling water.Make sure Align to Path is checked.
Note
12. Click the Shading tab and then set the particle color to a grayish blue, about
R: 172, G: 175, B: 200.
Just as you set up textures throughout the book using LightWave??™s Surface Editor,
you can do the same here in the HyperVoxels panel. You can apply a texture to the
HyperVoxel particles just as you would for an object??™s surface.
13. Set Luminosity to 70% for a softer look. Set Opacity to about 90%.Making this
value lower would add more brightness, almost a glow, to the particles.
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