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Dan Ablan

"Inside LightWave v9"

28).
Figure 13.28 Turning on Show Particles in the HyperVoxels panel shows your HyperVoxel
surface representation in Layout.
9. Back in the HyperVoxels panel, click and drag the Particle Size mini-slider and
change the setting to 40mm.
10. Set Size Variation to 180% to randomize the size of the Sprite particles a bit. Note
that although the mini-slider for Size Variation maxes out at 500%, you can manually
enter a value much higher than that for added control.
11. Set Stretch Direction to None, so that the particles don??™t stretch based on their
movement. You would use a stretch direction if you were creating fast-moving
particles, or perhaps pooling water.Make sure Align to Path is checked.
Note
12. Click the Shading tab and then set the particle color to a grayish blue, about
R: 172, G: 175, B: 200.
Just as you set up textures throughout the book using LightWave??™s Surface Editor,
you can do the same here in the HyperVoxels panel. You can apply a texture to the
HyperVoxel particles just as you would for an object??™s surface.
13. Set Luminosity to 70% for a softer look. Set Opacity to about 90%.Making this
value lower would add more brightness, almost a glow, to the particles.


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