14. Set Density to 55% to break up the smoke a bit.
15. Set the number of slices to 7, the maximum. LightWave defaults to 1 slice. As
stated, a Sprite is a slice of a HyperVoxel. The more slices, the more detail, but of
course, the more rendering time. In some cases, a setting of 1 is all you need, but
in this case, 7 gives you the cleanest render. Figure 13.29 shows the settings.
If you want to see how this setting looks, go ahead and make a preview of your particle
animation directly in the VIPER window. From the Preview drop-down menu, click
Make Preview. After the preview is generated, play buttons will appear. You can stop
the preview generation at any time by pressing the Esc key on your keyboard.
Inside LightWave v9 558
Chapter 13 Particles in Motion 559
Figure 13.29 Tweak just a few sprite-surface settings and the particles start looking like smoke.
16. Click the HyperTexture tab and choose Turbulence from the Texture drop-down.
This applies more variation to the HyperVoxel surfaces. You can experiment with
other settings if you like. Set Texture Effect to Billowing and leave the other values
at their defaults.
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