Essentially, you??™re applying an animated texture, characterized by
billowing turbulent noise, to the particle surfaces. The results are easier to see
than to describe.
17. Make a preview in the VIPER window, and after a moment, you??™ll see your stream
of smoky particles following the path wind.
18. Save your scene, and then experiment. Note that what you see in the VIPER window
is not what your final particles really look like. They look much better if you
press F9 for a full frame render.
What you??™ve done here (Figure 13.30) is basic, but for many types of particle animations,
nothing more complex is necessary.With the power of LightWave??™s particles, in combination
with HyperVoxel surfaces, added textures, and even gradients, the possibilities are
endless. Endless how? Read on for another variation on these particles.
Figure 13.30 As you adjust particle-surface settings, you can press F9 in Layout to render
the scene and see how the particles look.
Note
Using Images on Particles
Yes, you read that heading correctly??”images on particles. Although it sounds odd, it??™s
actually a very handy feature for all sorts of animations??”falling snow, falling leaves,
bubbles??”whatever!
Check this out.
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