You can speed up render times slightly by turning off the Volumetric Antialiasing option
in the Volumetrics area of the Effects panel (press Ctrl+F6). If you??™re using Volumebased
HyperVoxels, antialiasing will help create a cleaner final render. But for sprites,
you can get away with this setting turned off.
Inside LightWave v9 560
Chapter 13 Particles in Motion 561
Exercise 13.6 Using Images on Particles
1. With the same scene loaded from the previous exercise, open the Image Editor.
Load the MapleLeaf.png image from the Chapter 13 folder of this book??™s DVD, as
shown in Figure 13.31.
Figure 13.31 Loading a 32-bit image from the Image Editor can make your particle systems
flow with pictures!
2. Back in the HyperVoxels panel, make sure you??™re still using Sprite for Object Type.
3. Next, click the panel??™s Shading tab, and then select the Clips tab that appears there.
4. Select the MapleLeaf image from the Add Clip drop-down.Watch what happens
in Layout??”you??™ll see the leaf image applied to the particles. They grossly overlap
each other and probably are showing a white outline, but that??™s OK.
5. Change the Alpha setting to Embedded.
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