Then, go back to the Geometry tab and set
Particle Size to about 15mm and Size Variation to 50%; Stretch Direction should
still be set to none. Figure 13.32 shows Layout with the MapleLeaf image in place.
Figure 13.32 A small image is replicated and applied to every particle in the emitter using a
HyperVoxel sprite and clips.
That??™s it! You now have a stream of floating leaves.HyperVoxel sprites with clips are quite
useful. As we just saw, one of the reasons they??™re so useful is because you can take tiny
images and animate them quickly based on particles.You can see them directly in Layout,
so you know what??™s happening with their size and color, and they always face the camera.
Of course, you can adjust the motion of the particles, perhaps by adding another wind
effector at the top of the path to make the particles spread out as they reach their end.You
can also change the emitter to a large, long, flat shape to emit sprite clips such as coins,
bubbles, puffs of smoke, and so on. Or how about multiple streams, each with an image
of a letter? The examples here should get you started with your own particle animations.
Pages:
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693