All you need to do is create a 32-bit image so that the Alpha channel is embedded. You
can do this in Adobe Photoshop. Just load up the image you want, place it on a transparent
background, and save.
Editing Particles
You can do a lot to particles within LightWave v9.As you??™ve seen, you can push them, pull
them, make them collide with other objects, and so on. They can look like foam, smoke,
or leaves. But what happens when you have everything looking just as you like, and then
Inside LightWave v9 562
Chapter 13 Particles in Motion 563
some pesky particle, following the semi-random rules of particle motion, goes astray and
gets in the way of your animation? You don??™t have to just live with it; you can edit your particles.
Read on to learn how.
Exercise 13.7 Editing Particles
1. Load the Particle Image scene from the Chapter 13 Scenes folder on this book??™s
DVD.
2. Go to a Perspective view and arrange the viewport so that you can see the majority
of the particles.
3. Select the particle emitter named ???smoke??? and press p to open the Properties
panel.
4. Click the Dynamics tab in the Properties panel and select the FX_Emitter listing.
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