In this chapter, you??™ll learn about the following:
?—? The dynamics-related panels and tools
?—? Hard-body dynamics, governing solid, rigid objects
?—? Soft-body dynamics, governing objects that are yielding but resilient
?—? How to make objects collide and react
Dynamics in LightWave
The word dynamic is an adjective that relates to energy or to objects in motion.What puts
these objects in motion in LightWave are clever commands that you control. To use any of
the dynamics in LightWave, you just need to think about what you want an object to do.
Let??™s say you have created a fun character with a big, uh, animator??™s belly. As your character
walks, you want his girth to shake a bit.Although you could use bones with a weight map and
apply bone dynamics, a simpler and more effective method is to apply a ???soft??? dynamic to
the jelly belly. Or perhaps you??™re an avid bowler (or aspire to be). Instead of wearing those silly
shoes to go bowling, just create some 3D bowling balls and tenpins and use hard dynamics
and collisions to send the pins flying??”without having to manually keyframe the ball??™s contact
with each pin in its path or each struck pin??™s contact with other pins around it, and so
on.
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