When you apply
a dynamic to an object, you need to think about your process, just as you do when modeling
or animating. Think about where you are going with the animation and what you
want to do with it. Once you understand that, you can choose the appropriate dynamic
for your object and know what tabbed area to access within the controls.
Inside LightWave v9 566
Figure 14.1 When a dynamic is
applied, the controls are found within
the Object Properties panel.
Chapter 14 Dynamics in Motion 567
Hard-Body Dynamics
Hard-body dynamics have been around for a while, but few ordinary mortals have been
able to take advantage of them. Complex scripting requirements and heavy calculations
often made this top-notch feature available only to a few.Now, thanks to some clever programmers
at NewTek, this feature is available interactively in LightWave v9.
Hard-body dynamics applies to objects that behave as rigid solids.When hard bodies collide,
they retain their shapes without compressing or yielding. Think of marbles, billiard
balls, or anvils.Hard-body dynamics control how these objects behave when they run into
each other, based on properties such as gravity, weight, and density.
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