Position your view similar to
Figure 14.4 so you can see the slide, ball, and Properties panel. Select the HardFX
listing to see its controls.
6. Now that you??™ve come this far, it??™s a good idea to save the scene. Save this scene as
SolidsSetup and then save it again as SolidsWorking, or something similar. The
idea behind this is that at any point, you can call up the setup scene and start again.
If either the light or camera icon gets in the way of working, simply move it out of
view. This project is a lesson in dynamics and you won??™t be lighting or rendering.
Inside LightWave v9 568
Chapter 14 Dynamics in Motion 569
Figure 14.4 Add a hard dynamic to the ball and position the view to see everything.
Note
7. In the Object Properties panel, choose the Solids object and add a collision
dynamic to it from the drop-down list, as in Figure 14.5.
Figure 14.5 Use the Object Properties panel to add a collision dynamic to the slide object.
Don??™t forget that you can also press Shift+s to save incremental versions of your scenes.
8. If you click the Calculate button on the Dynamics tab, nothing happens. You??™ve
not yet given the dynamics any properties.
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