If
you increase the Torque Max value to 300%, for example, the ball will roll faster
than it is moving. A good example of this is a children??™s ball thrown into water,
which has a lot of torque coming out of the child??™s hand. It spins faster than it is
moving (or sliding) on the water. Another example is a bowling ball thrown down
an alley. Additionally, you can give the ball a Resist (Spin) setting to have it hold
back on its spin amount.
Inside LightWave v9 572
Chapter 14 Dynamics in Motion 573
?—? You can see that with just a few
changes to the settings, you can
make objects interact with each
other. However, you might have
noticed that there are more controls
for collision effects than
you??™ve used here. Figure 14.10
shows these controls, which
appear on the Dynamics tab of
the Object Properties panel. The
following list provides a rundown
of its controls and settings.
?—? Setting a group through the
Group drop-down is useful for
times when you are working
with larger scenes and multiple
objects. For instance, let??™s say
you have three slides going in
this scene. You could create a
group so that the collision and
hard-dynamic objects are tied
together and don??™t react to other objects with dynamics applied.
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