The default Bounce setting causes objects that strike the
selected object to, well, bounce off it. Other options include Stick, Erase, Event,
Scatter, and Attract. Stick and Attract have the effects you??™d expect on colliding
objects. Erase causes objects that strike the selected object to disappear from the
scene. The Event setting causes the selected object to act as if it has been struck by
another object when a noncollision dynamic events occur, such as the activation
of a wind effector. The Scatter option causes colliding objects to bounce off the
selected object in a random fashion.
?—? The Radius/Level setting can change the collision position. For example, if you
change this value from 0m to 400mm and then click the Calculate button again,
the ball will not fall and drop down the slide like it did before. Instead, it will
???collide??? with the slide before it actually touches it, because you??™ve made the
ball??™s collision radius larger than its actual physical radius. Keep this setting
at 0 for this project.
?—? The Bounce/Bind Power selector controls the strength of the collision behavior
specified in the Mode drop-down??”how bouncy a Bounce Mode setting is, how
sticky a Stick setting is, and so on.
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