Use the mini-slider or type in a percentage
value to adjust this setting.
Note
?—? The Friction Power control, also adjusted via the mini-slider or by typing a number
into its requester, determines the amount of resistance the selected object??™s
surface exerts on other objects as they roll or drag across it. Increasing Friction
Power for the slide to 20.0 rather than 0, for instance, causes the ball to move
down the slide at a slower rate because of the extra friction. You can play with this
value to see how the dynamics react, but for this project keep the setting at 0.
?—? You can increase the Fix Power and Roughness to change how the collision
reacts throughout the animation. Let??™s say you increase Fix Power to 20. The ball
will not bounce as much on the collision. It will not slow down, but rather stay
attached to the collision object more throughout the calculation. Roughness,
on the other hand, will make the ball bounce around, sort of like rough terrain.
When setting a Radius/Level or Bounce/Bind Power, you can click the E buttons to
the right of the values to change these settings over time. Make your ball bounce
hard, and then suddenly stick.
Pages:
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708