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Dan Ablan

"Inside LightWave v9"

If something were to hit it, like a 3D hand or baseball bat,
this collision would start the effects.
As you can see, setting up hard-body dynamics is not too complicated. You need to just
slow down and think about the process. Think about what you??™re going for, and it??™ll come
together. In this previous exercise, you had a ball, which you told LightWave was a ???hard???
object. If you calculated after setting this, you might see an error. That??™s because
LightWave doesn??™t have anything to work with, and you need to set something for this
object to interact with. So, you told the ball to collide with the Solids object. The Solids
object had a ???collision??? applied.
So how about going a step further? The next exercise will show you how to shatter glass
in 3D.
Exercise 14.2 Modeling for Dynamics
This exercise will show you how you can blow apart a window. The technique can be used
for anything, from a creature crashing through a brick wall to a bowling ball knocking
down a set of pins. The project you??™ll do here will show you a quick technique for creating
a window in Modeler, then how to use dynamics in Layout to crash an object through
it, essentially shattering the window??”another hard-body dynamic effect.


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