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Dan Ablan

"Inside LightWave v9"


Figure 14.17 Set the Quantize value to 500mm.
11. Click OK to apply the Quantize values, and as you can see from Figure 14.18, the
selected points even out, except for a few.
Figure 14.18 Using the Quantize tool, you can even out the selected points.
12. Press Ctrl+t to activate the Drag tool, and then drag the few points that are sticking
out of the perimeter back into line with the other points.
Inside LightWave v9 578
Figure 14.16
Select Quantize
on the Modify tab.
Chapter 14 Dynamics in Motion 579
13. Save your model as GlassWindow or something similar. You??™re not quite finished.
Note
14. Switch to Polygons selection mode, and then press w to open the Statistics panel.
Look to the 4 Vertices listing. Click the plus mark to its left, and all the polygons
with more than four vertices will become highlighted, as in Figure 14.19.
Figure 14.19 Use the Statistics panel to select polygons with more than four vertices.
15. Taking a look at your selection, it pretty much seems that all the polygons have
more than four vertices. That??™s fine, and while you??™re not going to subpatch these
polys, go ahead and press Shift+t to triple them??”which is LightWave-speak for
converting a selected group of polygons into triangles.


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