2. Set the scene??™s final frame number to 200, using the number
field at the bottom right of the timeline, and then select
Collision from the Dynamic Obj drop-down on Layout??™s
Item tab (Figure 14.22).
Even though unwelding separates each segment, the window is still one solid object.
And, without using dynamics to break up the object, moving the object in Layout will
still move the entire object, not the segments.
Figure 14.22 Add
a dynamic object
straight into Layout
from the Items tab.
How is this different from the collision you added in Exercise 14.1? In that exercise,
you added an object (named Solids) and told LightWave to make it a collision
object. In this exercise, you??™re creating a collision effector, which we??™ll use to
blow apart the GlassWindow object. Instead of building another object, you can
just apply a dynamic effect directly. You can then even add a HyperVoxel explosion
of particles to the effector to enhance the effect.
3. When you add the collision effector, a panel will appear, inviting you to name
the collision. This will be the only collision in scene, so just click OK to keep the
default name, bounce.
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