(This name is applied because the default collision mode
option is Bounce.) The FX_Collision panel will appear, and you??™ll see a wireframe
sphere appear in the scene, representing the collision effector (Figure 14.23).
Take a look at the FX_Collision control panel, and you??™ll notice the same controls
that appeared on the Object Properties panel??™s Dynamics tab throughout Exercise
14.1. LightWave often provides multiple locations for its controls.
Figure 14.23 Adding a dynamic collision to Layout is represented by a wireframe ball.
Inside LightWave v9 582
Chapter 14 Dynamics in Motion 583
4. In the FX_Collision panel, increase
the Radius/Level value to 2m, as in
Figure 14.24.
5. Click the Layout window and press t
to activate the Move tool. Drag the
collision object along the negative
Z-axis until its entire volume is
behind the GlassWindow object,
and then create a keyframe at
frame 0 to lock it in place.
6. Move the frame slider to frame 60,
and then reposition the collision
object along the positive Z-axis,
until it is entirely in front of the GlassWindow object, and create a keyframe to
lock it in place.
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