Figure 14.25 shows frame 60 and the motion path the collision
object follows between frames 0 and 60.
Figure 14.25 A small animation is created with the collision dynamic.
Figure 14.24 Increase the collision dynamic
from the FX_Collision control panel.
7. Keep the collision object selected and press p to open the Object Properties panel.
Click the Calculate button on its Dynamics tab.
Nothing will happen because you do not have anything to calculate. For the
GlassWindow object to break apart, you must apply a hard dynamic to it.
8. Click the GlassWindow
object to select it (if it isn??™t
selected already), and then
select Hard from the Add
Dynamic drop-down on
the Object Properties
panel??™s Dynamics tab
(Figure 14.26).
9. Select the HardFX listing to
access the controls, and you??™ll
see that Parts is selected in
the Piece Mode drop-down. Change this to 1Piece and click the Calculate button.
The collision dynamic in Layout hits the object and pushes the entire object away.
This control is important to how your object breaks apart.
10. Change the Piece Mode setting back to Parts and click Calculate. Ahh! There it is;
the object breaks apart as the collision dynamic hits it (Figure 14.
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