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Dan Ablan

"Inside LightWave v9"

Click Calculate again, and you??™ll see the pieces fall and bounce
randomly, as in Figure 14.30.
Inside LightWave v9 586
Figure 14.29 Set the Impact Effect to Roll to
make the shards spin as they shatter and fall.
Chapter 14 Dynamics in Motion 587
Figure 14.30 A Plane type collision object makes the parts fall and bounce on the ground.
20. Finally, you can use the Camera view to set up a cool moving camera as the glass
breaks and flies toward you. Figure 14.31 shows a render. Save your scene!
Figure 14.31 Once the collisions and motions are set up, you can position your camera to
have the shards of glass fly towards you.
You can use the techniques from the preceding examples to set up just about any collision
in which rigid objects crash together and break apart or scatter.Here are a few more
tips you can try when working with hard-body dynamics:
?—? On the Rotation tab in the HardFX panel, change Wind Effect to Roll.When your
parts are exploded after the collision, they??™ll roll, as if blown by the force of a
shockwave in the air, radiating from the impact point. This adds a nice touch
to exploding objects.


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