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Dan Ablan

"Inside LightWave v9"


Soft-Body Dynamics
What is a soft-body dynamic? Is it just for making plump characters move naturally? Well,
sure, you can do that. But soft-body dynamics can do much more. A soft-body dynamic
applies to any object that is??¦well, soft! More specifically, it??™s anything that is soft and
resilient; its surface yields when something hits it, but it reverts to its original shape after
the collision. Think of a water balloon, a sofa cushion, or perhaps even the pants on a
walking character.
Inside LightWave v9 588
Chapter 14 Dynamics in Motion 589
Exercise 14.4 Working with Soft-Body Dynamics
1. In LightWave Layout, save any work you??™ve done and clear the scene.
2. Load the Pillow object from the Chapter 14 folder of this book??™s DVD. Set up the
view to a comfortable Perspective view and open the Object Properties panel for
the object. Figure 14.32 shows the scene.
3. On the Dynamics tab in the Object Properties panel, add a soft dynamic from the
drop-down list for the Pillow object.
4. Click the Layout window, and choose Collision from the Dynamic Obj dropdown
on the Items tab.When prompted, type Ground to name the new object,
which will provide a ground collision similar to the one you made in Exercise 14.


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