3.
Figure 14.32 Load the Pillow object into Layout and view the scene from a Perspective view.
5. For this collision dynamic, choose Type to Plane and set Radius/Level to 0m.
6. Select the Pillow object and create a keyframe for its current position at frame 15.
7. Use the Move tool (press t) to raise the Pillow object up about 20m along the
Y-axis (Figure 14.33). Create a keyframe at frame 0 to lock it in place.
Figure 14.33 Two keyframes are set for the Pillow object.
8. Click the Calculate button in the
Dynamics tab and watch the pillow
fall. It sort of bounces like gelatin
when it strikes the collision object.
Not very effective for a pillow??¦
9. Click the Deform tab within the
SoftFX controls.Make sure Collision
Detect is set to All. Exclusive
Collision should be set to None.
Increase the Collision Size value to
about 6m, as in Figure 14.34.
10. Click the Calculate button. The pillow
drops and looks better. It still
bounces a bit too much, though.
Inside LightWave v9 590
Figure 14.34 Changing the values on the
Deform tab tells the pillow how to react to
the collision.
Chapter 14 Dynamics in Motion 591
11.
Pages:
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726