On the Operator tab for the pillow??™s SoftFX, set the WaveCycle option for the
Operator1 Map to 2.0. Then, set the WaveSize value to 0.2, as shown in Figure
14.35. Click Calculate again and your pillow looks more natural dropping into
the scene.
Figure 14.35 Changing the pillow??™s WaveSize and WaveCycle settings balances the amount
the pillow bounces when it hits the ground.
Changing the WaveSize value for the pillow tells LightWave how to calculate the
motions after the dynamic is applied. You can even see a small thumbnail window
of the wave??™s motion, starting from more intense on the left and fading off over
time to the right.
As you can see from this exercise, setting up objects with soft-body dynamics is easy.What
other things can you think of to create with soft-body dynamics? Aside from things like
tires hitting the ground or animating gelatin, soft-body dynamics can also be used for
characters. You can define a point set in Modeler by selecting a group of points and then
clicking New for Selection Set (the S button) at the bottom right of the Modeler interface.
Then in Layout, use that selection set and the deformer for soft-body dynamics to
make a character??™s body parts jiggle.
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