In the past Inside LightWave books, rendering pretty much stood on its own, but as
you??™ll learn in this chapter, cameras and rendering go hand-in-hand for LightWave v9.
Throughout this book, you??™ve rendered test frames to see how lights, textures, and various
effects look in their final form. But at some point, you??™ll need to set up a serious render??”
that is, one that needs to be saved properly, in both the right pixel size and the right format.
After you set up your animations, you must ask yourself at some point,???Now what????
This chapter shows you the methods and options available for rendering and outputting
your animations. It demonstrates rendering on a single computer and on multiple
machines by using LightWave??™s built-in network rendering engine, ScreamerNet.
Specifically, this chapter provides information on the following:
?—? Enhanced camera tools
?—? The LightWave rendering engine
?—? Camera settings for rendering
?—? Rendering options
?—? Network render setup
LightWave v9 Cameras
If you??™re a longtime LightWave user, you know that there is a default camera in Layout (the
Classic camera), and that without it properly set up, you can??™t see your render.
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